Changelog for 1.0.11

Found anything we should fix? Please tell us about it.
Cadiguno
Posts: 66

Changelog for 1.0.11

Post#1 » Mon Aug 31, 2015 3:13 am

Man, it looks like on the release week we focused too much on Steam and GOG forums and neglected our own official one. So sorry for you guys who posted here!

Most of your reports have been addressed through the many patches as we noticed them somewhere else. Notably though, we haven't pushed the patch for all the collision issues that Finito reported. We'll rerun through everything once again so that in the next patch they're all addressed.

We'd like to thank you so much for playing our game -- and caring about it to report its issues. We'll update the game every now and then to fix minor bugs while we work towards the Second Part :)

Here's the changelog for the game, up to the current version 1.0.11
  • Increased movement speed in scenes without enemies from 2.7 to 3.4.
  • Enabled option to disable the D-Pad.
  • Applied controller deadzone for character movements.
  • Fixed buy/sell dialogue bypassing the quantity screen.
  • Fixed an issue with Aria's sword which allows her to regain more SP through defending above intended HP.
  • Edited some names in the Credits and Credit Roll.
  • Disabled VSync.
  • Added new input mapping for various controllers.
  • Fixed shop cursor disappearing due to it not reindexing position.
  • Fixed Reynard's Chapter 6 Storyline entry unlockable by Lucienne.
  • Fixed some rubbles at City of Moncalm not having any body mass and thus could be pushed by player characters (it was hilarious).
  • Fixed some events trapping players in a loop.

    To stop looping Chapter 4, trigger the bugged event once and then talk to Seneschal Rossaval in the castle.
  • Disabled asynchronous loading to fix random crashes on Chapter 4 and 7.
  • Disabled D-Pad functionality to avoid input problems with XBOX One Controllers and Win10.
  • Fixed several dialogue inconsistencies.
  • Added storyline entry in early Chapter 1 so that players know they must interact with the bed in the main character's room.
  • Added NPC in front of Levantine Church to make it easier for players to know that you can enter it.
  • Edited Lorebook Storyline entry for Mudtown to clarify the village's location -- it's west of Levantine, but west is on the right-hand side of the screen.
  • Fixed issue with a certain NPC in Levantine capable of making the player stuck.
  • Fixed issue with an event that spawns the characters in walking animation.
  • Fixed issue with the weapon Trident and Great Axe not obtainable in the game.
  • Fixed issue with items that buff player status.
  • Added D-Pad functionality in combat, party menu, and shop interfaces.
  • Enabled input to change quantity more than 1 at a time in shops by using vertical input axis.
  • Increase the input dead zone of analog to prevent unwanted movement when using controller.
  • Fixed issue with Mikers teleporting the character and dispersing the party, essentially making it impossible for players to progress.
  • Fixed some event segment jumps that direct players to the Test Build dialogue, making them unable to progress.
  • Fixed issue with Isaac's Crouch not increasing critical chance.
  • Fixed issue with Cammile's Peacekeeper not making the party's run chance 100%.
  • Fixed issue with Reynard's multi-target attack and SP-gaining passive skill.
  • Fixed New Game function so that items respawn and quest progression resets.
  • Fixed issue with Power Shot not allowing player to change target up.
  • Fixed issue in a certain corner in Levantine Church making the main character stuck.
  • Fixed fade out issue in Male Tent in the War Camp.
  • Fixed unlock and relock prerequisites for certain Storyline entries which sometimes made them appear two at a time.
  • Added version number on the Main Screen's bottom-right corner.
  • Fixed game play timer adding more hours than it's supposed to.

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